We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5 Reviewed-on: https://chromium-review.googlesource.com/258904Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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