1. Setting max LOD clamp = FLT_MAX via setSamplerState caused mipmap tests failure on Intel. It always picked wrong mipmap level during texture sampling. Fix: Use value from SamplerState::getMaxLod() instead. 2. Also set default linear filtering for blit shader's sampler. Previously there was no sampler set for this shader. It caused black fragments on Intel. This CL is a prerequisite for enabling end2end tests on Intel & Metal. Bug: angleproject:4133 Bug: angleproject:4915 Bug: angleproject:2634 Change-Id: I9e6b669712a294e09ab692a3c65f3956a799ef8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329089 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| android_system_settings | Loading commit data... | |
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| feature_support_util | Loading commit data... | |
| gpu_info_util | Loading commit data... | |
| image_util | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGL | Loading commit data... | |
| libGLESv1_CM | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gni | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libGLESv2.gni | Loading commit data... |