On CGL, the default framebuffer will have a name different than 0 and without this change it wouldn't get special-cased as on the other platforms. It is assumed that the default framebuffer will get initialized directly by the driver or other parts of the code. BUG=angleproject:891 Change-Id: Ifbe4ada58f27ad9ddb5b43697c234cb17e7504f0 Reviewed-on: https://chromium-review.googlesource.com/290147Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
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| DeviceImpl.cpp | Loading commit data... | |
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| DisplayImpl.h | Loading commit data... | |
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| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
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| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
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| RenderbufferImpl.h | Loading commit data... | |
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| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
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| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
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| TransformFeedbackImpl_mock.h | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |