We would allow the app to attach layers that were out-of-bounds. Fix this by checking against the underlying resource dimensions. Also rework the code a bit to clean up the texture size query, which is available from the ImageDesc. BUG=angleproject:869 Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb Reviewed-on: https://chromium-review.googlesource.com/313991 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| angle_deqp_gtest.cpp | Loading commit data... | |
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| angle_deqp_libtester.h | Loading commit data... | |
| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| dEQP-EGL-cases.txt.gz | Loading commit data... | |
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| deqp_egl_test_expectations.txt | Loading commit data... | |
| deqp_gles2_test_expectations.txt | Loading commit data... | |
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| generate_case_lists.py | Loading commit data... | |
| tcuANGLENativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.h | Loading commit data... | |
| tcuANGLEPlatform.cpp | Loading commit data... | |
| tcuANGLEPlatform.h | Loading commit data... | |
| tcuRandomOrderExecutor.cpp | Loading commit data... | |
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