textureSize requires the view to reflect actual mip levels, so we can't artificially limit the view based on filtering mode. This CL removes those views. That unearthed a problem where the VK backend wasn't properly implementing non-mipmapped filter modes. There is a blurb in the Vulkan spec about this: There are no Vulkan filter modes that directly correspond to OpenGL minification filters of GL_LINEAR or GL_NEAREST, but they can be emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or minFilter = VK_FILTER_NEAREST, respectively. So this CL also adds that emulation. Bug: angleproject:3948 Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937Reviewed-by:Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
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