In D3D11, the device doesn't allow overlapped buffer copies unless the D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap feature is enabled. This isn't technically available until D3D11.1. Get around the restriction by using a different storage buffer as the source of the copy. Fixes funcional.buffer.copy.single_buffer.* in dEQP. BUG=angle:715 Change-Id: I03fea8a1c6180a29e07e05022e3454524e320803 Reviewed-on: https://chromium-review.googlesource.com/210902Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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| FenceImpl.h | Loading commit data... | |
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| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderTarget.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderExecutable.h | Loading commit data... | |
| SwapChain.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
| generatemip.h | Loading commit data... | |
| generatemip.inl | Loading commit data... | |
| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... | |
| vertexconversion.h | Loading commit data... |