| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| RefCountObject.cpp | ||
| RefCountObject.h | ||
| angleutils.h | ||
| debug.cpp | ||
| debug.h | ||
| version.h |
C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| RefCountObject.cpp | Loading commit data... | |
| RefCountObject.h | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| debug.cpp | Loading commit data... | |
| debug.h | Loading commit data... | |
| version.h | Loading commit data... |