| Name |
Last commit
|
Last update |
|---|---|---|
| build | ||
| include | ||
| samples | ||
| src | ||
| .gitignore | ||
| AUTHORS | ||
| CONTRIBUTORS | ||
| DEPS | ||
| LICENSE | ||
| codereview.settings |
I found that when I switch desktops, GetRenderTargetData will return D3DERR_DEVICELOST. It is unclear to me whether ReadPixels should report a GL error in this case and if so, which one. I went with GL_OUT_OF_MEMORY. Let me know if that's wrong. This change is not sufficient to make eglGetError report EGL_CONTEXT_LOST. For a program doing exclusively offscreen rendering, ReadPixels might be the only place where D3DERR_DEVICELOST can be detected. The GLES code can't call egl::setCurrentError though. I'm not sure how to fix that. Review URL: http://codereview.appspot.com/1692053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@350 736b8ea6-26fd-11df-bfd4-992fa37f6226
| Name |
Last commit
|
Last update |
|---|---|---|
| build | Loading commit data... | |
| include | Loading commit data... | |
| samples | Loading commit data... | |
| src | Loading commit data... | |
| .gitignore | Loading commit data... | |
| AUTHORS | Loading commit data... | |
| CONTRIBUTORS | Loading commit data... | |
| DEPS | Loading commit data... | |
| LICENSE | Loading commit data... | |
| codereview.settings | Loading commit data... |