This change moves the code generation at link time from source code to SPIR-V. As a result, transform feedback extension and emulation paths are more similarly handled before SPIR-V transformation (they both store information identically in the ShaderInterfaceVariableInfoMap). This change gets rid of the @@ XFB-OUT @@ marker. With no source code generation at link time, shader compilation can be moved to glCompileShader time. Bug: angleproject:4888 Change-Id: I8cdb89c22b57ce48cf5d226b8e41622d9d550d46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2713269 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
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| ANGLE_load_functions_table.json | Loading commit data... | |
| ANGLE_shader_preprocessor.json | Loading commit data... | |
| ANGLE_shader_translator.json | Loading commit data... | |
| D3D11_blit_shader_selection.json | Loading commit data... | |
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| GLenum_value_to_string_map.json | Loading commit data... | |
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| Vulkan_format.json | Loading commit data... | |
| Vulkan_internal_shader_programs.json | Loading commit data... | |
| Vulkan_mandatory_format_support_table.json | Loading commit data... | |
| overlay_fonts.json | Loading commit data... | |
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