This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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