In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| D3DTextureSurfaceWGL.cpp | Loading commit data... | |
| D3DTextureSurfaceWGL.h | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.cpp | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.h | Loading commit data... | |
| DisplayWGL.cpp | Loading commit data... | |
| DisplayWGL.h | Loading commit data... | |
| FunctionsWGL.cpp | Loading commit data... | |
| FunctionsWGL.h | Loading commit data... | |
| PbufferSurfaceWGL.cpp | Loading commit data... | |
| PbufferSurfaceWGL.h | Loading commit data... | |
| WindowSurfaceWGL.cpp | Loading commit data... | |
| WindowSurfaceWGL.h | Loading commit data... | |
| functionswgl_typedefs.h | Loading commit data... | |
| wgl_utils.cpp | Loading commit data... | |
| wgl_utils.h | Loading commit data... |