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Until this patch multi-view layered framebuffers used to be cleared by attaching a single layer of each attachment to a framebuffer and calling the Clear* command for that internal framebuffer. According to the GL 4.1+ specifications, Clear* commands clear all of the layers of an attached 2D texture array. If all of the layers are active for a multi-view layered framebuffer, then we can directly call the corresponding Clear* command instead of iterating over each layer and clearing it. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ie4dfd9fff47715b502f358272bfc47c0373c4e91 Reviewed-on: https://chromium-review.googlesource.com/649209 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:Olli Etuaho <oetuaho@nvidia.com>
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