To reduce the amount of queries to the driver, we can cache the results of glGetString. On Mac, we need to invalidate this cache on GPU switch. Bug: chromium:1173672 Change-Id: I039172068aec35034a87881a8804f52c080ce4ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676882 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| ContextCGL.cpp | Loading commit data... | |
| ContextCGL.h | Loading commit data... | |
| DeviceCGL.cpp | Loading commit data... | |
| DeviceCGL.h | Loading commit data... | |
| DisplayCGL.h | Loading commit data... | |
| DisplayCGL.mm | Loading commit data... | |
| IOSurfaceSurfaceCGL.cpp | Loading commit data... | |
| IOSurfaceSurfaceCGL.h | Loading commit data... | |
| PbufferSurfaceCGL.cpp | Loading commit data... | |
| PbufferSurfaceCGL.h | Loading commit data... | |
| RendererCGL.cpp | Loading commit data... | |
| RendererCGL.h | Loading commit data... | |
| WindowSurfaceCGL.h | Loading commit data... | |
| WindowSurfaceCGL.mm | Loading commit data... |