When we would allocate huge buffers, we would not always gracefully fail and return a GL error back to the application. We should be able to better handle buffer allocation failures with this patch. BUG=angle:634 Change-Id: Ic3edce6d22b731ec52666a2a0e82f9a4fbbb23ae Reviewed-on: https://chromium-review.googlesource.com/197994Reviewed-by:Nicolas Capens <nicolascapens@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| ANGLETest.cpp | Loading commit data... | |
| ANGLETest.h | Loading commit data... | |
| BlendMinMaxTest.cpp | Loading commit data... | |
| BlitFramebufferANGLETest.cpp | Loading commit data... | |
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| ClearTest.cpp | Loading commit data... | |
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| angle_test_main.cpp | Loading commit data... |