Adding feature flag that forces highp in fragment shader to mediump. It is disabled by default. You can enable it for experiment. Bug: b/184850002 Change-Id: I73980be4ad160eb1b17a3a3ecfc09f2e4aeb468c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815240Reviewed-by:Tim Van Patten <timvp@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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