It's possible for a user to call glDrawArraysInstancedANGLE() without a Program or PPO bound, which would lead to no ProgramExecutable being active and causes a null pointer to be returned in ValidateDrawInstancedANGLE(). To handle this, ValidateDrawInstancedANGLE() should return 'true' and not signal an error since it's undefined behavior to draw without a Program/PPO bound, but it's not an error. Bug: chromium:1079336 Test: gpu_angle_passthrough_fuzzer Change-Id: I90d9e99c63411d8388f4d8cf57ed46aec605ee68 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197943 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by:Tobin Ehlis <tobine@google.com>
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