In GLES 3.0, depth textures where changed to behave like RED textures, but in GLES 2.0 with ARB/OES_depth_texture, they were treated as luminance textures. This change produces the expected behavior on GLES 2.0 for the GL backend and on GLES 3.0 for the Vulkan backend. Bug: angleproject:3540 Change-Id: Iad6b4e03cf947b27eb97dbb10419bc8bcdb11024 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666363Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: James Dong <dongja@google.com>
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