Previously we would store the unsized 'base' format as the internal format. For instance for GL_COMPRESSED_RGB_S3TC_DXT1_EXT we would store GL_RGB. With the new spec validation for TexSubImage it becomes clearer to store the internal format of the compressed texture as the 'format'. Bug: angleproject:3170 Change-Id: I7446418896eabd3d4f143e9cae4976889b973674 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553379Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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