This allows us to use OS Windows and EGL contexts differently for different implementations - eg, tests and samples. BUG=angle:730 Change-Id: I65e69fd829c3dbf2f1b406d90045bc296798ebb6 Reviewed-on: https://chromium-review.googlesource.com/213290Reviewed-by:Brandon Jones <bajones@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| Matrix.cpp | Loading commit data... | |
| Matrix.h | Loading commit data... | |
| SampleApplication.cpp | Loading commit data... | |
| SampleApplication.h | Loading commit data... | |
| Vector.cpp | Loading commit data... | |
| Vector.h | Loading commit data... | |
| geometry_utils.cpp | Loading commit data... | |
| geometry_utils.h | Loading commit data... | |
| random_utils.cpp | Loading commit data... | |
| random_utils.h | Loading commit data... | |
| shader_utils.cpp | Loading commit data... | |
| shader_utils.h | Loading commit data... | |
| texture_utils.cpp | Loading commit data... | |
| texture_utils.h | Loading commit data... | |
| tga_utils.cpp | Loading commit data... | |
| tga_utils.h | Loading commit data... |