This is a bit of a hack, similar to how D3D11 works. We need to write output locations in the GLSL shader before we send them to glslang, so we wait until the link call, then string-replace some hard-coded identifeir code to the attribute location determined by ANGLE. This CL also fills in some of the vertex format conversion tables in formatutilsvk.cpp. BUG=angleproject:2167 Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f Reviewed-on: https://chromium-review.googlesource.com/677555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Frank Henigman <fjhenigman@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| compiler_tests | Loading commit data... | |
| deqp_support | Loading commit data... | |
| egl_tests | Loading commit data... | |
| gl_tests | Loading commit data... | |
| gles_conformance_tests | Loading commit data... | |
| perf_tests | Loading commit data... | |
| preprocessor_tests | Loading commit data... | |
| test_utils | Loading commit data... | |
| third_party | Loading commit data... | |
| util_tests | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| angle_end2end_tests.gypi | Loading commit data... | |
| angle_end2end_tests_main.cpp | Loading commit data... | |
| angle_perftests.gypi | Loading commit data... | |
| angle_perftests_main.cpp | Loading commit data... | |
| angle_unittests.gypi | Loading commit data... | |
| angle_unittests_main.cpp | Loading commit data... | |
| angle_unittests_utils.h | Loading commit data... | |
| angle_white_box_tests.gypi | Loading commit data... | |
| angle_white_box_tests_main.cpp | Loading commit data... | |
| deqp.gypi | Loading commit data... | |
| tests.gyp | Loading commit data... |