The multiply/add uniforms are to mask the output of the shader based on the destination format. The pre/unmuliply logic should be performed on the source data without masking applied. TEST=conformance/textures/canvas/tex-2d-rgb-rgb-unsigned_byte.html BUG=angleproject:2192 Change-Id: I6e5f29a7d56e18bd1a81ff56500edb4c6b55eb55 Reviewed-on: https://chromium-review.googlesource.com/730494 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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