| Name |
Last commit
|
Last update |
|---|---|---|
| build | ||
| extensions | ||
| include | ||
| projects | ||
| samples | ||
| src | ||
| tests | ||
| .gclient | ||
| .gitattributes | ||
| .gitignore | ||
| AUTHORS | ||
| CONTRIBUTORS | ||
| DEPS | ||
| LICENSE | ||
| README.chromium | ||
| codereview.settings | ||
| generate_projects |
With dynamic shaders we may have multiple shader executables per program binary. We must store the uniforms outside the executable, in the program binary, to be consistent between variations. Change-Id: I1b29a5d78c72dede8562d4878569b609536ba074 Reviewed-on: https://chromium-review.googlesource.com/183586Reviewed-by:Shannon Woods <shannonwoods@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| build | Loading commit data... | |
| extensions | Loading commit data... | |
| include | Loading commit data... | |
| projects | Loading commit data... | |
| samples | Loading commit data... | |
| src | Loading commit data... | |
| tests | Loading commit data... | |
| .gclient | Loading commit data... | |
| .gitattributes | Loading commit data... | |
| .gitignore | Loading commit data... | |
| AUTHORS | Loading commit data... | |
| CONTRIBUTORS | Loading commit data... | |
| DEPS | Loading commit data... | |
| LICENSE | Loading commit data... | |
| README.chromium | Loading commit data... | |
| codereview.settings | Loading commit data... | |
| generate_projects | Loading commit data... |