Reading back buffer data is required for index range validation but without glMapBufferRange it is not possible to read back buffer data on OpenGL ES. To work around this, keep a shadow copy of the buffer data when this function is not available. BUG=angleproject:1145 Change-Id: I8e9b3b174574316d3af0022bd29c7d9c96d168c3 Reviewed-on: https://chromium-review.googlesource.com/324092Reviewed-by:Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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| generate_new_renderer.py | Loading commit data... |