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The code that patches the line raster emulation directive assumed both vertex and fragment shaders would be present. This is invalid if only a vertex shader is present. This change adds the directive to any stage that's available. This includes the possibility of a missing vertex shader also, which can be useful for separable shaders and program pipeline objects. Bug: angleproject:3394 Change-Id: I84555db81b59c318300003f7108a01f330e4259f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982782 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Tim Van Patten <timvp@google.com>
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