Follow the spec more closely and only reserve IDs of vertex arrays and transform feedback objects before binding. This saves memory and allows the glIs* calls to succeed. BUG=angleproject:1218 BUG=angleproject:1101 Change-Id: I7bf99870a7c93f5545325785cbecd891c6b77f8a Reviewed-on: https://chromium-review.googlesource.com/316402Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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