We're only using the HLSL code in Windows so
it's not necessary to compile and distribute it on other platforms.
This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that
are used by non-HLSL code as well. Mostly the HLSL code is just not
include by the build system.
Details of the space savings (heavily truncated)
Total change: -165717 bytes
===========================
-606 - Source: angle/src/common/utilities.cpp
-627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp
-695 - Source: /usr/include/c++/4.8/bits/stl_algo.h
-710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp
-713 - Source: angle/src/compiler/translator/IntermNode.h
-863 - Source: /usr/include/c++/4.8/bits/stl_map.h
-935 - Source: angle/src/compiler/translator/blocklayout.cpp
-1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
-1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp
-2375 - Source: /usr/include/c++/4.8/bits/vector.tcc
-3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp
-4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp
-5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
-6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h
-11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp
-13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp
-18964 - Source: ??
(constant strings and a few vtbls)
-89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp
Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56
Reviewed-on: https://chromium-review.googlesource.com/251528Tested-by:
bratell at Opera <bratell@opera.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| d3d | Loading commit data... | |
| gl | Loading commit data... | |
| BufferImpl.h | Loading commit data... | |
| CompilerImpl.h | Loading commit data... | |
| DefaultAttachmentImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.cpp | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| Workarounds.h | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... |