This shader previously output red and green in a checkered pattern (with
four regions). This makes it hard to verify that the output is not
rotated / flipped.
This change makes the shader output:
+--------+--------+
| red | blue |
+--------+--------+
| green | yellow |
+--------+--------+
Bug: angleproject:4901
Change-Id: I02723306dec17d1419f11d9f76e96b1cefc3bf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2498261Reviewed-by:
Ian Elliott <ianelliott@google.com>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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| angle_deqp_tests_main.cpp | Loading commit data... | |
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| angle_end2end_tests_main.cpp | Loading commit data... | |
| angle_perftests.gni | Loading commit data... | |
| angle_perftests_main.cpp | Loading commit data... | |
| angle_system_info_tests_main.cpp | Loading commit data... | |
| angle_unittest_main.cpp | Loading commit data... | |
| angle_unittests.gni | Loading commit data... | |
| angle_unittests_utils.h | Loading commit data... | |
| angle_white_box_tests.gni | Loading commit data... | |
| angle_white_box_tests_main.cpp | Loading commit data... | |
| capture_replay_tests.py | Loading commit data... |