BUG=398337 ANGLE_instanced_arrays defines the behavior of the non-instanced draw calls (glDrawArrays, glDrawElements) such that they behave as single-instance draws, so the vertex divisor should still apply. We were handling this correctly in D3D11, but not D3D9. This fixes a new WebGL conformance test: https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html Change-Id: Ib50e189d866d6dc97612e46460db4ca1723b3662 Reviewed-on: https://chromium-review.googlesource.com/211445Tested-by:Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org>
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| BufferD3D.cpp | Loading commit data... | |
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| ImageD3D.cpp | Loading commit data... | |
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| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| MemoryBuffer.cpp | Loading commit data... | |
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| TextureD3D.cpp | Loading commit data... | |
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| TextureStorage.cpp | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
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