We are currently calling onImageRenderPassWrite() on the read render target within resolveColorWithSubpass(). We need to instead call onColorDraw() on the draw render target, since that's what's actually being written. Bug: b/159903491 Test: CQ Change-Id: I577381d91228e132950455d2e872fbb9b066d0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458850Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
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