Our restriction to 4-byte alignments caused us to always convert formats like R8 or R16, or R8G8 instead of allowing D3D to handle these formats naturally. From experimentation the proper rule seems to be "4-bytes, unless the vertex format is 1- or 2-byte size." I couldn't find supporting documentation on MSDN, but it seems common sense. Change-Id: I9e38fe86790e34024d1ae912a809a3d3cdc02ccf Reviewed-on: https://chromium-review.googlesource.com/184523Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
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