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Refactor validating jump statements out of glslang.y · 49300865Olli Etuaho authored
Move the logic to ParseContext. This will simplify changing the logic for the break statement that is needed to implement switch. BUG=angle:921, angle:911 TEST=WebGL conformance tests Change-Id: Ib8bbc7075c05d345e90377202b5446fb3307f94c Reviewed-on: https://chromium-review.googlesource.com/251522Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
49300865
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