D3D10 cards perform poorly when the pixel shader outputs to multiple render targets that are not bound. BUG=325581 Change-Id: I13f6f98861ffeb77cd21f7401ded4425e4ea7841 Reviewed-on: https://chromium-review.googlesource.com/185400Reviewed-by:Shannon Woods <shannonwoods@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| d3d9 | Loading commit data... | |
| BufferStorage.cpp | Loading commit data... | |
| BufferStorage.h | Loading commit data... | |
| FenceImpl.h | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.h | Loading commit data... | |
| ImageSSE2.cpp | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderTarget.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderCache.h | Loading commit data... | |
| ShaderExecutable.h | Loading commit data... | |
| SwapChain.h | Loading commit data... | |
| TextureStorage.cpp | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| generatemip.h | Loading commit data... |