Chrome still tends to use ES2 contexts for most rasterization. This is a problem when trying to use FP16 IOSurfaces for rendering HDR because GL_RGBA16F is not renderable in ES2. Since a surface is always renderable, allow rendering to any textures with a bound surface. Update the tests to verify that ES3 formats can be used with ES2 contexts. Add tests for RGBA16F IOSurfaces. BUG: chromium:1103112 Change-Id: I9e8c082fc97a0e072289b097e71fc944988d4872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2307454Reviewed-by:Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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