RenderbufferProxySet and FramebufferTextureBindingPointer aren't necessary any more with our refactored renderbuffer classes and ownership of attachments by the Framebuffer. We can also consolidate the FramebufferAttachment and implementation to a single class, and no longer need to store ref counted objects in the Framebuffer class directly. BUG=angle:660 Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511 Reviewed-on: https://chromium-review.googlesource.com/201838Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... |