Testing shows that using timestamp queries and deferring the query get calls until after the frame produces little overhead. Also this fixes a missing GPU time reset between iterations. Bug: angleproject:4879 Change-Id: I2a566548add1536aab689cd969594a15f0628da3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321573Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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