This change moves VertexBuffer11::storeVertexAttributes()'s call to Map() outside a for-loop, eliminating unnecessary calls to Map(). Since Map() is a relatively expensive operation (even when using NO_OVERWRITE) this change gives a noticeable performance boost in some scenarios. Change-Id: I320111b32f2bb9eed92efbd240206e12aaa9964e Reviewed-on: https://chromium-review.googlesource.com/240181Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Austin Kinross <aukinros@microsoft.com>
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| AttributeMap.cpp | Loading commit data... | |
| AttributeMap.h | Loading commit data... | |
| BinaryStream.h | Loading commit data... | |
| Buffer.cpp | Loading commit data... | |
| Buffer.h | Loading commit data... | |
| Caps.cpp | Loading commit data... | |
| Caps.h | Loading commit data... | |
| Compiler.cpp | Loading commit data... | |
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| Config.cpp | Loading commit data... | |
| Config.h | Loading commit data... | |
| Constants.h | Loading commit data... | |
| Context.cpp | Loading commit data... | |
| Context.h | Loading commit data... | |
| Data.cpp | Loading commit data... | |
| Data.h | Loading commit data... | |
| Display.cpp | Loading commit data... | |
| Display.h | Loading commit data... | |
| Error.cpp | Loading commit data... | |
| Error.h | Loading commit data... | |
| Fence.cpp | Loading commit data... | |
| Fence.h | Loading commit data... | |
| Float16ToFloat32.cpp | Loading commit data... | |
| Float16ToFloat32.py | Loading commit data... | |
| Framebuffer.cpp | Loading commit data... | |
| Framebuffer.h | Loading commit data... | |
| FramebufferAttachment.cpp | Loading commit data... | |
| FramebufferAttachment.h | Loading commit data... | |
| HandleAllocator.cpp | Loading commit data... | |
| HandleAllocator.h | Loading commit data... | |
| ImageIndex.cpp | Loading commit data... | |
| ImageIndex.h | Loading commit data... | |
| Program.cpp | Loading commit data... | |
| Program.h | Loading commit data... | |
| Query.cpp | Loading commit data... | |
| Query.h | Loading commit data... | |
| RefCountObject.cpp | Loading commit data... | |
| RefCountObject.h | Loading commit data... | |
| Renderbuffer.cpp | Loading commit data... | |
| Renderbuffer.h | Loading commit data... | |
| ResourceManager.cpp | Loading commit data... | |
| ResourceManager.h | Loading commit data... | |
| Sampler.cpp | Loading commit data... | |
| Sampler.h | Loading commit data... | |
| Shader.cpp | Loading commit data... | |
| Shader.h | Loading commit data... | |
| State.cpp | Loading commit data... | |
| State.h | Loading commit data... | |
| Surface.cpp | Loading commit data... | |
| Surface.h | Loading commit data... | |
| Texture.cpp | Loading commit data... | |
| Texture.h | Loading commit data... | |
| TransformFeedback.cpp | Loading commit data... | |
| TransformFeedback.h | Loading commit data... | |
| Uniform.cpp | Loading commit data... | |
| Uniform.h | Loading commit data... | |
| VertexArray.cpp | Loading commit data... | |
| VertexArray.h | Loading commit data... | |
| VertexAttribute.cpp | Loading commit data... | |
| VertexAttribute.h | Loading commit data... | |
| angletypes.cpp | Loading commit data... | |
| angletypes.h | Loading commit data... | |
| features.h | Loading commit data... | |
| formatutils.cpp | Loading commit data... | |
| formatutils.h | Loading commit data... | |
| queryconversions.cpp | Loading commit data... | |
| queryconversions.h | Loading commit data... | |
| validationES.cpp | Loading commit data... | |
| validationES.h | Loading commit data... | |
| validationES2.cpp | Loading commit data... | |
| validationES2.h | Loading commit data... | |
| validationES3.cpp | Loading commit data... | |
| validationES3.h | Loading commit data... |