Like textures, renderbuffers don't become real objects until they are bound. If the renderbuffer is never bound before being attached to a framebuffer, it would generate an INVALID_OPERATION. Fixes: * conformance/textures/tex-input-validation.html * conformance/renderbuffers/renderbuffer-initialization.html BUG=angleproject:886 Change-Id: I639b9e2d9ae694dce29f20ed5f95077ae02d471e Reviewed-on: https://chromium-review.googlesource.com/273533Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| CompilerImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
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| DisplayImpl.h | Loading commit data... | |
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| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| ImplFactory.h | Loading commit data... | |
| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
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| RenderbufferImpl.cpp | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
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| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
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| TransformFeedbackImpl_mock.h | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |