This method replaces the similar logic in storing uniforms, varyings, and interface blocks when collecting variable info. We can also re-use this method for both GLSL and HLSL programs. BUG=angle:466 Change-Id: Ie6c13abe0f09f38b2f9b36e117caae4833eaccbf Reviewed-on: https://chromium-review.googlesource.com/206566Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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| RefCountObject.cpp | Loading commit data... | |
| RefCountObject.h | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| blocklayout.cpp | Loading commit data... | |
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| event_tracer.cpp | Loading commit data... | |
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| mathutil.cpp | Loading commit data... | |
| mathutil.h | Loading commit data... | |
| platform.h | Loading commit data... | |
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| tls.cpp | Loading commit data... | |
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| utilities.cpp | Loading commit data... | |
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| version.h | Loading commit data... |