The prefix is unnecessary now that user-defined names are prefixed in both GLSL and HLSL output. Removing the prefix makes compiler output a bit simpler to read. BUG=angleproject:2038 TEST=angle_unittests Change-Id: I9ffc508f50d6146a2d85798875c88e2c385b83fe Reviewed-on: https://chromium-review.googlesource.com/508730Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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