This adds a test that does draw with depth enabled, then disable depth test but with depth mask still enabled. Then invalidate framebuffer and followed by a clear. That clear will go down clearWithCommand path and should still work and data stored. Bug: b/169590459 Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
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