This also changes the dirty TF object to use a Serial, which is more secure for very edge-care reallocation issues. It also moves the StateManager11::updateState call to be the very first thing that happens in a draw call. This prepares the back-end for making the state sync actually happen in Context11::syncState, instead of inside the draw call. Also moves a bit more TF management code out of RendererD3D and Renderer9. BUG=angleproject:2052 Change-Id: I93d033a07be2049023111975a31637c53893e8c8 Reviewed-on: https://chromium-review.googlesource.com/659229Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| NativeWindowD3D.cpp | Loading commit data... | |
| NativeWindowD3D.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.cpp | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... |