Instead of storing varying information in the shader, use a temporary set when linking a D3D program. This also means we won't have to modify information in the Shader object when linking a D3D program. This completes the refactoring for PackedVaryings. Re-land with fix for missing init of PackedVarying::vertexOnly. BUG=angleproject:1123 Change-Id: If110809c3817d88b0370ac575d739d7385b067d9 Reviewed-on: https://chromium-review.googlesource.com/296731Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| CompilerImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
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| FenceSyncImpl.h | Loading commit data... | |
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| ProgramImpl.cpp | Loading commit data... | |
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| SurfaceImpl.cpp | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |