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| Config.cpp | ||
| Config.h | ||
| Display.cpp | ||
| Display.h | ||
| ShaderCache.h | ||
| Surface.cpp | ||
| Surface.h | ||
| libEGL.cpp | ||
| libEGL.def | ||
| libEGL.rc | ||
| libEGL.vcxproj | ||
| libEGL.vcxproj.filters | ||
| main.cpp | ||
| main.h | ||
| resource.h |
Sometimes IDirect3DDevice9Ex::CheckDeviceState returns S_PRESENT_MODE_CHANGED when the GPU has hung. It's not consistent, maybe one time out of two when I hang the GPU while running WebGL Aquarium. This unfortunately means that changes to display mode will cause ANGLE to report context lost. Other ideas appreciated. Review URL: https://codereview.appspot.com/7305093 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1829 736b8ea6-26fd-11df-bfd4-992fa37f6226
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