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| RefCountObject.cpp | ||
| RefCountObject.h | ||
| angleutils.h | ||
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| debug.h | ||
| system.h | ||
| version.h |
Sometimes IDirect3DDevice9Ex::CheckDeviceState returns S_PRESENT_MODE_CHANGED when the GPU has hung. It's not consistent, maybe one time out of two when I hang the GPU while running WebGL Aquarium. This unfortunately means that changes to display mode will cause ANGLE to report context lost. Other ideas appreciated. Review URL: https://codereview.appspot.com/7305093 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1829 736b8ea6-26fd-11df-bfd4-992fa37f6226
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