* Remove indirection when getting CotextState from Context * Reduce number of branches from 2 to 1 when checking for an InvalidEnum in FromGLEnum<DrawElementsType> * Provide IndexRange constructor which doesn't initialize the member variables * Reduce number of branches to 1 when checking for BasicDrawStateErrors for the fast path * Remove a few branches and reduce math cost during the buffer range check in ValidateDrawElementsCommon Bug: angleproject:2966 Change-Id: Ibdbed8a59ad9d7abce76622e9f507498e67ab997 Reviewed-on: https://chromium-review.googlesource.com/c/1392805 Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| FastVector_unittest.cpp | Loading commit data... | |
| FixedVector.h | Loading commit data... | |
| FixedVector_unittest.cpp | Loading commit data... | |
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| Float16ToFloat32.py | Loading commit data... | |
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| Optional.h | Loading commit data... | |
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| PackedEGLEnums_autogen.cpp | Loading commit data... | |
| PackedEGLEnums_autogen.h | Loading commit data... | |
| PackedEnums.cpp | Loading commit data... | |
| PackedEnums.h | Loading commit data... | |
| PackedGLEnums_autogen.cpp | Loading commit data... | |
| PackedGLEnums_autogen.h | Loading commit data... | |
| aligned_memory.cpp | Loading commit data... | |
| aligned_memory.h | Loading commit data... | |
| aligned_memory_unittest.cpp | Loading commit data... | |
| angleutils.cpp | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| angleutils_unittest.cpp | Loading commit data... | |
| bitset_utils.h | Loading commit data... | |
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| gen_packed_gl_enums.py | Loading commit data... | |
| gen_uniform_type_table.py | Loading commit data... | |
| hash_utils.h | Loading commit data... | |
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| matrix_utils_unittest.cpp | Loading commit data... | |
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| platform.h | Loading commit data... | |
| string_utils.cpp | Loading commit data... | |
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| string_utils_unittest.cpp | Loading commit data... | |
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| uniform_type_info_autogen.cpp | Loading commit data... | |
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| version.h | Loading commit data... |