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Previously, only texture copies used a shader that performed texelFetch(). To support cubemaps, a hack was used to temporarily create a 2D array view. With upcoming support for multisample resolve, more shaders will be using texelFetch() all requiring this workaround. This change instead makes sure that a separate view is created for cubemaps for the purpose of being used with these shaders. As a result, we have three logical views on textures and render targets: - Draw: a view that can be used as a color/depth/stencil attachment - Read: a view that can be used to sample from - Fetch: a view that can be used to fetch from The fetch view is generally the same as the read view, except for cube maps. Bug: angleproject:3200 Change-Id: I21547f728c16f0aa8f0fcae152c400b5cc1565da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1628585 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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