D3D11 supports sampling other channel sizes of backing object and declaring them as 4-vectors in HLSL. This allows us to simplify the logic for fast unpack shaders significantly. Source: http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx (Default Values for Missing Components in a Texture) Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4 Reviewed-on: https://chromium-review.googlesource.com/181901Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| buffertotexture11_gs.h | Loading commit data... | |
| buffertotexture11_ps_4f.h | Loading commit data... | |
| buffertotexture11_ps_4i.h | Loading commit data... | |
| buffertotexture11_ps_4ui.h | Loading commit data... | |
| buffertotexture11_vs.h | Loading commit data... | |
| clearfloat11ps.h | Loading commit data... | |
| clearfloat11vs.h | Loading commit data... | |
| clearsint11ps.h | Loading commit data... | |
| clearsint11vs.h | Loading commit data... | |
| clearuint11ps.h | Loading commit data... | |
| clearuint11vs.h | Loading commit data... | |
| passthrough2d11vs.h | Loading commit data... | |
| passthrough3d11gs.h | Loading commit data... | |
| passthrough3d11vs.h | Loading commit data... | |
| passthroughdepth2d11ps.h | Loading commit data... | |
| passthroughlum2d11ps.h | Loading commit data... | |
| passthroughlum3d11ps.h | Loading commit data... | |
| passthroughlumalpha2d11ps.h | Loading commit data... | |
| passthroughlumalpha3d11ps.h | Loading commit data... | |
| passthroughr2d11ps.h | Loading commit data... | |
| passthroughr2di11ps.h | Loading commit data... | |
| passthroughr2dui11ps.h | Loading commit data... | |
| passthroughr3d11ps.h | Loading commit data... | |
| passthroughr3di11ps.h | Loading commit data... | |
| passthroughr3dui11ps.h | Loading commit data... | |
| passthroughrg2d11ps.h | Loading commit data... | |
| passthroughrg2di11ps.h | Loading commit data... | |
| passthroughrg2dui11ps.h | Loading commit data... | |
| passthroughrg3d11ps.h | Loading commit data... | |
| passthroughrg3di11ps.h | Loading commit data... | |
| passthroughrg3dui11ps.h | Loading commit data... | |
| passthroughrgb2d11ps.h | Loading commit data... | |
| passthroughrgb2di11ps.h | Loading commit data... | |
| passthroughrgb2dui11ps.h | Loading commit data... | |
| passthroughrgb3d11ps.h | Loading commit data... | |
| passthroughrgb3di11ps.h | Loading commit data... | |
| passthroughrgb3dui11ps.h | Loading commit data... | |
| passthroughrgba2d11ps.h | Loading commit data... | |
| passthroughrgba2di11ps.h | Loading commit data... | |
| passthroughrgba2dui11ps.h | Loading commit data... | |
| passthroughrgba3d11ps.h | Loading commit data... | |
| passthroughrgba3di11ps.h | Loading commit data... | |
| passthroughrgba3dui11ps.h | Loading commit data... | |
| swizzlef2darrayps.h | Loading commit data... | |
| swizzlef2dps.h | Loading commit data... | |
| swizzlef3dps.h | Loading commit data... | |
| swizzlei2darrayps.h | Loading commit data... | |
| swizzlei2dps.h | Loading commit data... | |
| swizzlei3dps.h | Loading commit data... | |
| swizzleui2darrayps.h | Loading commit data... | |
| swizzleui2dps.h | Loading commit data... | |
| swizzleui3dps.h | Loading commit data... |