Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>