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Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to match D3D11. BUG=angle:750 Change-Id: Ifc9989930ac0a0e2386b931814c9f626fdb02a2c Reviewed-on: https://chromium-review.googlesource.com/219802Reviewed-by:Shannon Woods <shannonwoods@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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