Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to match D3D11. BUG=angle:750 Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966 Reviewed-on: https://chromium-review.googlesource.com/219080Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| Blit9.h | Loading commit data... | |
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| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
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| VertexBuffer9.cpp | Loading commit data... | |
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